Software Engineer — Systems Programming
Software engineer with a strong foundation in CS, focused on systems programming, database internals, and low-level performance engineering.
I enjoy building reliable, efficient software close to the metal — memory management, concurrency, compiler internals, and the kind of problems where understanding the hardware matters. Currently deepening my work in Rust and C++.
The terminal is my primary interface for everything. I live in the CLI — composability, minimal tooling, and sharp feedback loops are what make me productive and keep things fun. I daily-drive Arch Linux and am equally fluent in RHEL and Ubuntu for production environments.
"What I cannot create, I do not understand" — Richard Feynman
TUI tool — Rust · actively maintained
Terminal-based interactive tool for reviewing and slicing large diff/patch files. Lets you select specific hunks to include or exclude, then generates a minimal partial patch. Useful for breaking down large patches and preparing clean, review-friendly diffs.
Open to systems programming roles — C++, Rust, infrastructure, or database engineering.